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Hipfire Grip/Rangefinder –I think this only really works on PC as lol hipfiring on console, come on. Rangefinder makes you able to win duels at a very solid range. Either more rounds with Subsistence, faster reload with FF or more stickiness with Moving Target. Subsistence or Feeding Frenzy or Moving Target/Rangefinder – As you can see I only have a Rangefinder one, not the ideal roll I want, but if I got to pick the other perk, it would be one of those. And hey, personally, as someone with a measly 1.55 efficiency, I definitely would not want a mechanic that forces a “hide, die, or suicide” scenario on a whim.Feeding Frenzy/Kill Clip – Great for PvP or PvE, and this thing shreds normally, so Kill Clip on it is even more extreme. With Gambit becoming a major feature with its PvPvE mix, the last thing players would want to have is something that kills the fun. We can only hope that Bungie comes up with better mechanics for Iron Banner once Forsaken rolls around. #IMPORTANT SIDENOTES AND BUGS DESTINY IRON BANNER UPDATE#After all, this is the very same game where a matchmaking bug actually ended up making Quickplay more fun. It’s just a shame that they introduced this new mechanic in this latest update given that it’s the last time Iron Banner is around for Year 1. At the very least, it wouldn’t restrict the flow of the match and players will still have a chance to counter effectively.ĭestiny 2 has had a ton of issues with its Crucible/PvP aspect, and this is only one that’s part of a long list. That’s also why others have surmised that it would be better to just award points quickly for a power play rather than having a zone lockdown. Likewise, if you’re uncoordinated, that will be a major detriment when an enemy sneaks up on your point. That means you’re probably going to be on the receiving end of a pub-stomp if you’re solo queued. The solutions would be to improve your style of play and find a decent team. These suggestions don’t necessarily solve the problem. This means that even though the enemy team will make a comeback, you can deny them the power play lockdown. Another player mentioned that you can eke out a win just by “getting farmed while spawn camped” while you’re ahead in points. Others have suggested just trying to stay hidden the entire time, but that’s easier said than done. By jumping off to your death, you can deny the enemy team their bonus points from kills. Yes, that’s right! It might sound laughable until you come to a realization that the best way to “win” is to “lose” intentionally. For instance, some Destiny 2 players have suggested to simply go ahead and suicide with your character. The 20-second lockdown gives players some leeway to get creative. They can easily cap it which removes the power play advantage instantaneously. ![]() ![]() Power plays usually lasted but a few scant seconds since a random player might spawn close to an undefended point. In the past, when the opposing team had a power play, there was no lockdown to speak of. All the while, as those 20 seconds stretch to an eternity, you have nothing left to do other than eating a one-shot kill or hiding. Imagine the enemy team just saving up all their supers and nuking everyone they come across, getting an insurmountable lead in the process. Those 20 seconds might as well become your bane, given how a match can become lopsided quickly. The problem is that the opposing team getting a power play means bonus points for every Guardian defeated. That lockdown might not seem like a big deal but, for the Destiny 2 aficionado, it’s a death sentence. Now, when your opponent gets all three control points - also known as a “power play” - all zones will be locked down for 20 seconds. But it’s not just limited to a visual change. A visual change that players might notice is that Iron Banner replaced control points with glowing “fire pits.” This is fairly fitting given how braziers have been a running theme for the Iron Lords and the old Rise of Iron expansion. ![]()
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